Walker, Texas Ranger
Due to the
continous absence of Chuck Norris, i’m in charge of finding a suitable
replacement for this Texas Ranger. Indeed, my search was successful and I’m
proud to present Jadelight Ranger to the Modern-community.
First – Why in hell does Modern need another
fringe-playable, green 3-Drop?
It doesn’t.
Let’s not flatter the fact that there are a bunch of valueable 3-Drops out
there. Either Eternal Witness, Tireless Tracker, Courser of Kruphix, Knight of
the Reliquary, etc. they all does a good job in generating some sort of value.
So Ranger
is the next one in this queue. Let’s check out what it does:
A)
At worst:
Explore, find a non-land, add a +1/+1 Counter, explore the same card again, add
a +1/+1 counter again. In the end, we got a Scry 1 and a 3-Drop with 4 power
and 3 toughness.
B)
At average:
Explore, find a land, draw it, explore again, find a non-land card, put a +1/+1
counter on it. In the end, we got Scry 1, drawn a land and left with a 3/2 for
3 mana. This result comes up too, if you decide to put the revealed non-land
card in scenario into your graveyard.
C)
At best:
Draw 2 lands. Jadelight Ranger sticks to being a 2/1.
These three
scenarios are not super-impressive at all. So why the heck should you tend to
run this Merfolk-lady in your 75? The answer hasn’t been clarified until now –
it’s card-quality over pure impact.
Many decks
tend to run some cards that are garbage by all means – these are cards, that
doesn’t line up great against the opposing strategy or just there for
redundancy reasons. Maybe your deck has a lot of pieces that only works
together, but not on there own.
This is
where a 2/1 for G2 filters away useless topdecks. Sometimes you need to fuel
the graveyard, sometimes another landdrop is necessary and on another occasion
the Scry 1 effect ensures that more gas will come along the way. So the point
here is card quality and filtering – two more useful than exceptional abilities
for a single card.
What does
make it playable is the fact, that it explores not once, but twice. This is
enough reason for me, to test this card at least. I’m convinced that it won’t
let me down, but time and games will tell if I’m right or wrong.
Right now
I’ve dismissed Courser of Kruphix to make room for a singleton Ranger. I was
considering Tireless Tracker, but he deserves another role. Courser was there
too to filter cards, ensure that I hit landdrops and gave me some life. He is a
nice Aggro-wall, but his offensive power (2) is rather lackluster.
Second – Specific adjustments
In the last
couple of weeks I was facing a lot of Uw Control. Tron and Scapeshift has
literally dropped off the map – they has been seen nowhere. A common problem I’m
facing is Rest in Peace nowadays.
This ugly
sideboard-hoser is a real nightmare for Bant Knightfall. It shuts down Kitchen
Finks, Knight of the Reliquary, Scavenging Ooze and the die-trigger of Voice of
Resurgence. That is a whole lot of cards on my side (12 right now) and enough
reason to consider to do sth. against it.
My
sideboard wasn’t really prepared for Spreading seas, Rest in Peace, Detention
sphere and on top of that Runed Halo. I also ran into plenty of Bogles decks,
full of annoying Enchantment-stuff. Looking through those decklists, I’ve
decided to dedicate some sideboard-slots to it.
At first I
was cutting Stony Silence – Affinity is at least an average, if not favored
matchup and Tron is not the flavor of the month anymore. Adding a singleton
Reclamation Sage was perfectly fine. Bogles is a downward awkward matchup,
whereas the only outstanding card on my side is Blessed Alliance – therefore
I’m not willing to dedicate too many slots to it.
Uw was the
other big contender. Digging through the options, I stopped at Gideon, Ally of
Zendikar and Nissa, Vital Force. The problem I recognized was the biggest issue
with both of ‘em: They are outstanding Threats – but Control does have a few
outs against them and plenty of threats themselves that are able to shut them
down (TL;DR: I don’t want to play the grind-game).
So I’ve
decided to include 2 Nissa, Steward of Elements into my fifteen. She costs 3
Mana and is able to enter the battlefield Turn 2. All 3 abilities are quite
good (especially the 0 is great with Bant, hitting 50 of 60 cards in my deck)
and I firmly believe that Bant is the only Wedge in Modern that really wants
here.
In the
early game she supplies me with plenty of gas, later on her ultimate is game
over. The downside is, that she gets handled easily by Lightning Bolt and
Abrupt Decay – cards that I not commonly ran into.
Further
evaluating my gameplan against Control, I gave some thoughts to my
counter-suite. With 4 Spell Queller already I just doesn’t want to dedicate
more than 2 slots for countermagic in the sideboard. Until this point Unified
Will was the choice that looked the most promising.
It is able
to even counter Primeval Titan, Wurmcoil Engine or Ulamog. But countering
creatures wasn’t in fact what the format ordered for – as I’ve mentioned
earlier, Titan’s and Engines are on the decline, so I saw no need for
countering 6/6’s on the stack.
Instead I
was faced with Gideon of the Trials, Jace, Architect of Thought and Gideon
Jura. My opponents usually tap-out for these huge monsters, so my inner voice
told me that a more conditional counter is what I was looking for.
I had to
decide between Spell Pierce and Stubborn Denial – but my thought-process didn’t
end here: Do I have enough creatures to turn on Ferocious on Stubborn Denial? A
closer look at my deck told me, that I got a couple of those; Namely Knight,
potentially Ooze and Tracker. Voice of Resurgence is another one that could
spit out a big token.
Diving
deeper, I saw the possibility to pump lonely creatures with Kessig Wolf Run,
enabling Stubborn Denial to a hard-counter. This convinced me to dedicate two
slots to it.
Evaluating
further, I came to conclude that UW Control only has a bunch of removal (as
other decks too) – Path to Exile, Detention Sphere, Condemn and Supreme
Verdict. They only knock me out of hard-hitting beaters if everything lines up
perfectly for them – that doesn’t happen on each occasion.
Furthermore
my Voice of Resurgence are really annoying for ‘em. Once they die, the
Elemental-Token becomes pretty huge, turning Ferocious active. At last, the
addition of Jadelight Ranger as a potential 4/3 lead me to believe that
Stubborn Denial could become a useful tool.
Even if it
doesn’t, it opens up the possibility to disrupt the opponents play with just a
single mana left – this sets me up to compete with the blistering fast
combo-decks of the format (Griselshoal, Storm, Abzan Company).
The last
change regards to Selfless Spirit. While it is a good way to prevent a
Sweeper-blowout, it does line up poorly against the rest of the meta.
Seriously, a 2/1 with Flying isn’t a Beater, neiter a top-hatebear. I shaved
down from two to one and packed a third Voice of Resurgence instead.
Voice did
impress me a lot along a lot of games in the last couple of months and is a
pain-in-the-ass for control to play against. The elemental token is really
scary at times. Midrange, Aggro and Control don’t like it and I’m feeling for
you all, that hate her.
Third – Side stuff
The more
important things have been covered already. I’ve added a Reflector Mage,
completing the playset and dismissed the Phyrexian Revoker / Thalia, Heretic
Cather. Mage are much more versatile and remain a great tempo-play that many
opponents let scratch there heads. It does hit every creature-centric
Combo-deck, aggro and midrange alike.
Only
spell-based combo (Ad Nauseam), ramp-control (Tron) and pure Control (UW,
Grixis) are not affected by the bounce-shenanigan.
Last Words
Bant is in
a really exciting spot right now – it lines up well against a huge part of the
widespread decks and has some sort of fighting chance against the rest. The
color-combination has still much room for improvement and innovation, a fact I like
very much about it – combining the good and well accepted of past days with fresh
and sometimes wild ideas.
Sitting
down, taking a deep breath and reevaluate gameplans against certain decks does
help much more than grinding games or watching streams. It’s a learning process
that will left me (and you too) more confident, more focused and as a better
player – so take the chance to took some moments off.
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